How Gaming is Changing

Prom
3 min readSep 3, 2022

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By 2028, the market size of the gaming industry is expected to reach $545.98 billion. Meanwhile, being an already significant part of the gaming world, NFT gaming is supposed to reach $2.845 billion by that time, and experts claim that it can influence the whole industry. Thus, let’s have a brief look at the history of gaming and see how NFT gaming contributes to it.

A Brief History

It is hard to believe, but the history of gaming started over 70 years ago when in 1948, Thomas T. Goldsmith Jr. and Estle R. Mann introduced the “Cathode-Ray Tube Amusement Device,” the first ever video game predecessor. However, the first ever truly entertaining game, “Tennis for Two”, was invented in 1958 by William Higinbotham and showcased at Brookhaven National Laboratory. Next, in 1967, developers at Sanders Associates, Inc. created “The Brown Box”, a multi-program video game system that could be played on a television. A few years later, this “box” was popularized as “The Odyssey”.

The next twenty years of video gaming were full of discoveries and competitions that resulted in the first ever console war when in 1989, Sega released its 16-bit Genesis console and, in 1991, Nintendo released its 16-bit Super NES. Meanwhile, online gaming was shaping too with the growth of the host-based networks that started in 1960, the introduction of ARPANET (Advanced Research Projects Agency Network) in 1971, the creation of Atari in 1972, the presentation of Dungeons and Dragons in 1973, the instant release of personal computers and gaming consoles in the 1970s, the official creation of the Internet on January 1, 1983, and, finally, the first online game MAD, made in 1984. However, using the web was very expensive and slow till 1993 when numerous projects were launched, and genres were generated.

Later on, in the 2000-s, Playstation Network, Xbox Marketplace, and Wii Marketplace went viral. In 2003, Steam was launched and paved the way for the wider adoption of gaming. And in 2008, mobile projects started and changed the whole industry by broadening it. The same year, Bitcoin was introduced and boosted the interest in the development of blockchain gaming. Thus, in 2013, CryptoKitties appeared, went viral, and players all over the world learned that playing is an amazing way to earn. Then, within the last 9 years, numerous NFT gaming projects were launched, and the whole industry grew being considered the change in the NFT industry and gaming.

Main Changes

NFT gaming is rapidly broadening the gaming audience by providing users with income. Meanwhile, it also affects the approach to in-game assets that now, thanks to blockchain technologies, can entirely belong to players. Next, being decentralized, NFT gaming influences safety requirements: users become more and more interested in playing anonymously without sharing any personal data. Then, GameFi boosts the development of the metaverse which, in its turn, attracts resources to the relatable technologies that can make digital realities more real.

At the same time, the adoption of NFT gaming leads to the wider adoption of the next-gen games that promise to be more complex than conventional blockchain projects and, consequently, may take the fancy of Web2 players who want to turn their hobby into a stable source of income. Meanwhile, to withstand competition, Web2 products will have to make the most of their potential and upgrade. Thus, the whole of gaming is likely to keep on growing with new genres shaped, technologies applied, and gameplays designed.

Conclusion

Video gaming has recently entered the new era of metaverses, blockchain technologies, and NFT gaming that highly influence its development. What to expect soon, time will show, but now we can enjoy current innovations and try them with Prom.

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Prom

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