In 2023, gaming is an essential part of our daily life However, it has been traditionally regarded as a nerdy occupation for a long time till the vibe changed. Let’s point out the main aspects of this transformation!
The Nerdy Concept
The word “nerdy” means no cap “unstylish, unattractive, or socially awkward”. Pop culture has constantly teased the stereotype and tried to switch the dull core into something fresh. For instance, in the world of music, we had grunge in the 90-s that represented nerds as guys with deep personalities and dirty aesthetics. In cinema, we had multiple DC and Marvel characters who depicted nerds as strong superheroes with promising potential and pimp looks.
In the realms of classy gaming, however, the term “nerdy” was negatively applied to players in baggy clothes who appreciated staying at home and were not much into real-world socialization, parties, sports, and other conventionally cool concepts. Such people were supposed to lack any interests, ambitions, social skills, friends, and other “virtues” of commonly successful ones. And, though the approach was treated seriously only by true bullies, avid gamers, even the professional ones, were labeled as outcasts. Hopefully, time took its toll!
The Change
Mobile gaming, the pandemic, Gen-Z mentality, clip thinking, and GameFi diminished the negative connotation of nerdiness and made gaming cool. To prove this, let’s check our findings.
Mobile Gaming
Mobile gaming, introduced in the early 00-s, made playing accessible to any enthusiast with a phone. As a result, even the so-called “serious” fellows started solving puzzles, racing, etc., without considering this activity time-consuming. Contrary to this, they recognized its relaxing side.
The Pandemic
The notorious pandemic kept us all home without face-to-face interactions with friends, in baggy clothes, and with other traditional “nerdy” attributes, including gaming. Being an “escape plan”, this occupation became a lit cure for many people who got depressed, experienced anxiety issues and went through other mental health problems. Meanwhile, play-to-earn options even helped enthusiasts to stay up and encouraged them to regard gaming as a fit source of income that brings impressive profits. For instance, OnlySmile, an avid player of The Sandbox, managed to gain 30,000 SAND.
Gen-Z
Woke and open-minded Gen-Z representatives entered gaming to change the stereotype. On the one hand, due to the retrowave tendency, they high-key romanticize the nerdy core aesthetic and treat it with a cheerful irony. Consequently, they don’t regard it as something terrible.
On the other hand, being the born visionaries of digital culture, they see no problem in virtual socialization, staying at home, and devoting enough time to their fav occupation. For them, it is a part of being comfy and true to themselves. So, anyway, their mentality wipes out the negative from the nerdy side of gaming.
Clip Thinking
Being an essential characteristic of Gen-Z, clip thinking enables people to skip tons of useless information but damages concentration. Thus, such occupations as gaming become beneficial for shaping and polishing logic, data analysis, and other vital cognitive skills. So, it is a non-nerdy G.O.A.T. brain booster.
GameFi
Being a part of game culture, GameFi hits differently in most of its aspects, including nerdiness. Firstly, though stereotypical nerds have wallflower vibes, they are said to be aggressive while playing video games. For instance, they are blamed for discriminating against fellow users by gender, age, and race or having notoriously toxic communities full of spammers and scammers who are reported barely daily. GameFi, however, has a different vibe: the next-gen approach to game mechanics, decentralization, anonymity options, and monetary value change players’ attitude to blockchain gaming. As a result, P2E projects have friendly and close-knit user bases and form adequate social experiences.
Secondly, nerds are regarded as home-sitters who are not much into sports, and traditional gaming also has nothing to do with a healthy lifestyle. Meanwhile, GameFi provides users with multiple move-to-earn options. For instance, there are projects where players should run, travel, and do exercises to win and gain. Thus, in addition to the wealth, they boost their health.
Thirdly, GameFi is more than a hobby. It is a source of stable income. Thus, spending hours at home playing games is not negatively “nerdy” anymore. It is a legit profession that brings joy, fun, and profits.
Conclusion
The world is rapidly changing, and people’s perception of nerdiness and gaming has transformed too. Playing has never been this lit before, with GameFi being the most legit choice for visionaries — period.
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